Ultralight C++ API 1.4.0
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This is the complete list of members for Renderer, including all inherited members.
AddRef() const =0 | RefCounted | pure virtual |
Create() | Renderer | static |
CreateSession(bool is_persistent, const String &name)=0 | Renderer | pure virtual |
CreateView(uint32_t width, uint32_t height, const ViewConfig &config, RefPtr< Session > session)=0 | Renderer | pure virtual |
default_session()=0 | Renderer | pure virtual |
FireGamepadAxisEvent(const GamepadAxisEvent &evt)=0 | Renderer | pure virtual |
FireGamepadButtonEvent(const GamepadButtonEvent &evt)=0 | Renderer | pure virtual |
FireGamepadEvent(const GamepadEvent &evt)=0 | Renderer | pure virtual |
LogMemoryUsage()=0 | Renderer | pure virtual |
PurgeMemory()=0 | Renderer | pure virtual |
ref_count() const =0 | RefCounted | pure virtual |
RefreshDisplay(uint32_t display_id)=0 | Renderer | pure virtual |
Release() const =0 | RefCounted | pure virtual |
Render()=0 | Renderer | pure virtual |
RenderOnly(View **view_array, size_t view_array_len)=0 | Renderer | pure virtual |
SetGamepadDetails(uint32_t index, const String &id, uint32_t axis_count, uint32_t button_count)=0 | Renderer | pure virtual |
StartRemoteInspectorServer(const char *address, uint16_t port)=0 | Renderer | pure virtual |
Update()=0 | Renderer | pure virtual |
~RefCounted() | RefCounted | protectedvirtual |
~Renderer() | Renderer | protectedvirtual |