15 #include <Ultralight/Defines.h> uint32_t height
The viewport height (in device coordinates).
uint32_t width
The viewport width (in device coordinates).
The header for the Bitmap class.
The header for various geometry definitions and helpers.
Rect uv_coords
UV coordinates of the texture (this is needed because the texture may be padded).
This is a set of common JavaScriptCore Helper functions to simplify sample code.
BitmapFormat texture_format
The pixel format of the texture.
uint32_t texture_height
The texture height (in pixels).
bool is_empty
Whether this target is empty (null texture)
uint32_t texture_width
The texture width (in pixels).
uint32_t texture_id
The GPUDriver-specific texture ID (you should bind the texture using your implementation of GPUDriver...
Rendering details for a View, to be used with your own GPUDriver.
uint32_t render_buffer_id
The GPUDriver-specific render buffer ID.