#define UExport
Definition Exports.h:25
BitmapFormat
The various Bitmap formats.
Definition Bitmap.h:19
Float Rectangle Helper.
Definition Geometry.h:419
Offscreen render target, used when rendering Views via the GPU renderer.
Definition RenderTarget.h:34
Rect uv_coords
UV coordinates of the texture (this is needed because the texture may be padded).
Definition RenderTarget.h:74
uint32_t texture_id
The GPUDriver-specific texture ID (you should bind the texture using your custom GPUDriver implementa...
Definition RenderTarget.h:54
uint32_t width
The viewport width (in device coordinates).
Definition RenderTarget.h:43
uint32_t render_buffer_id
The GPUDriver-specific render buffer ID.
Definition RenderTarget.h:79
BitmapFormat texture_format
The pixel format of the texture.
Definition RenderTarget.h:69
uint32_t height
The viewport height (in device coordinates).
Definition RenderTarget.h:48
bool is_empty
Whether this target is empty (null texture)
Definition RenderTarget.h:38
uint32_t texture_height
The texture height (in pixels).
Definition RenderTarget.h:64
uint32_t texture_width
The texture width (in pixels).
Definition RenderTarget.h:59