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RenderBuffer

#include <Ultralight/platform/GPUDriver.h>

Overview

Render buffer description.

This structure describes a render buffer that can be used as a target for drawing commands.

See also
GPUDriver::CreateRenderBuffer.

Public Attributes

uint32_t texture_id
 The backing texture for this RenderBuffer.
 
uint32_t width
 The width of the RenderBuffer texture.
 
uint32_t height
 The height of the RenderBuffer texture.
 
bool has_stencil_buffer
 Currently unused, always false.
 
bool has_depth_buffer
 Currently unsued, always false.
 

Member Data Documentation

◆ has_depth_buffer

bool has_depth_buffer

Currently unsued, always false.

◆ has_stencil_buffer

bool has_stencil_buffer

Currently unused, always false.

◆ height

uint32_t height

The height of the RenderBuffer texture.

◆ texture_id

uint32_t texture_id

The backing texture for this RenderBuffer.

◆ width

uint32_t width

The width of the RenderBuffer texture.


The documentation for this struct was generated from the following file: