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Ultralight C++ API 1.4.0
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#include <Ultralight/platform/GPUDriver.h>
Render buffer description.
This structure describes a render buffer that can be used as a target for drawing commands.
Public Attributes | |
| uint32_t | texture_id |
| The backing texture for this RenderBuffer. | |
| uint32_t | width |
| The width of the RenderBuffer texture. | |
| uint32_t | height |
| The height of the RenderBuffer texture. | |
| bool | has_stencil_buffer |
| Currently unused, always false. | |
| bool | has_depth_buffer |
| Currently unsued, always false. | |
| bool has_depth_buffer |
Currently unsued, always false.
| bool has_stencil_buffer |
Currently unused, always false.
| uint32_t height |
The height of the RenderBuffer texture.
| uint32_t texture_id |
The backing texture for this RenderBuffer.
| uint32_t width |
The width of the RenderBuffer texture.