Ultralight C++ API 1.4.0
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#include <AppCore/App.h>
App-specific settings.
Public Attributes | |
String | developer_name = "MyCompany" |
The name of the developer of this app. | |
String | app_name = "MyApp" |
The name of this app. | |
String | file_system_path = "./assets/" |
The root file path for our file system. | |
bool | load_shaders_from_file_system = false |
Whether or not we should load and compile shaders from the file system (eg, from the /shaders/ path, relative to file_system_path). | |
bool | force_cpu_renderer = false |
We try to use the GPU renderer when a compatible GPU is detected. | |
String app_name = "MyApp" |
The name of this app.
This is used to generate a unique path to store local application data on the user's machine.
String developer_name = "MyCompany" |
The name of the developer of this app.
This is used to generate a unique path to store local application data on the user's machine.
String file_system_path = "./assets/" |
The root file path for our file system.
You should set this to the relative path where all of your app data is.
This will be used to resolve all file URLs, eg file:///page.html
bool force_cpu_renderer = false |
We try to use the GPU renderer when a compatible GPU is detected.
Set this to true to force the engine to always use the CPU renderer.
bool load_shaders_from_file_system = false |
Whether or not we should load and compile shaders from the file system (eg, from the /shaders/ path, relative to file_system_path).
If this is false (the default), we will instead load pre-compiled shaders from memory which speeds up application startup time.