Ultralight C++ API 1.4.0
|
#include <Ultralight/platform/GPUDriver.h>
Vertex layout for path vertices.
This struct is the in-memory layout for each path vertex (useful for synthesizing or modifying your own vertex data).
Public Attributes | |
float | pos [2] |
unsigned char | color [4] |
float | obj [2] |
unsigned char color[4] |
float obj[2] |
float pos[2] |