Ultralight C++ API 1.4.0
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#include <Ultralight/platform/GPUDriver.h>
Vertex layout for quad vertices.
This struct is the in-memory layout for each quad vertex (useful for synthesizing or modifying your own vertex data).
Public Attributes | |
float | pos [2] |
unsigned char | color [4] |
float | tex [2] |
float | obj [2] |
float | data0 [4] |
float | data1 [4] |
float | data2 [4] |
float | data3 [4] |
float | data4 [4] |
float | data5 [4] |
float | data6 [4] |
unsigned char color[4] |
float data0[4] |
float data1[4] |
float data2[4] |
float data3[4] |
float data4[4] |
float data5[4] |
float data6[4] |
float obj[2] |
float pos[2] |
float tex[2] |