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vec3

#include <Ultralight/Geometry.h>

Overview

3D Vector Helper

Public Member Functions

 vec3 ()
 
 vec3 (float x, float y, float z)
 
 vec3 (float x)
 
vec3operator+= (const vec3 &rhs)
 
vec3operator-= (const vec3 &rhs)
 
vec3operator*= (const vec3 &rhs)
 
vec3operator/= (const vec3 &rhs)
 
vec3operator+= (float rhs)
 
vec3operator-= (float rhs)
 
vec3operator*= (float rhs)
 
vec3operator/= (float rhs)
 

Public Attributes

float x
 
float y
 
float z
 

Friends

vec3 operator+ (vec3 lhs, const vec3 &rhs)
 
vec3 operator- (vec3 lhs, const vec3 &rhs)
 
vec3 operator* (vec3 lhs, const vec3 &rhs)
 
vec3 operator/ (vec3 lhs, const vec3 &rhs)
 
vec3 operator+ (vec3 lhs, float rhs)
 
vec3 operator- (vec3 lhs, float rhs)
 
vec3 operator* (vec3 lhs, float rhs)
 
vec3 operator/ (vec3 lhs, float rhs)
 
bool operator== (const vec3 &a, const vec3 &b)
 
bool operator!= (const vec3 &a, const vec3 &b)
 
vec3 min_ (const vec3 &a, const vec3 &b)
 
vec3 max_ (const vec3 &a, const vec3 &b)
 
vec3 clamp (const vec3 &x, const vec3 &minVal, const vec3 &maxVal)
 
vec3 mix (const vec3 &a, const vec3 &b, float t)
 
float length (const vec3 &a)
 
float distance (const vec3 &a, const vec3 &b)
 
vec3 normalize (const vec3 &a)
 
float dot (const vec3 &a, const vec3 &b)
 

Constructor & Destructor Documentation

◆ vec3() [1/3]

vec3 ( )
inline

◆ vec3() [2/3]

vec3 ( float x,
float y,
float z )
inline

◆ vec3() [3/3]

vec3 ( float x)
inline

Member Function Documentation

◆ operator*=() [1/2]

vec3 & operator*= ( const vec3 & rhs)
inline

◆ operator*=() [2/2]

vec3 & operator*= ( float rhs)
inline

◆ operator+=() [1/2]

vec3 & operator+= ( const vec3 & rhs)
inline

◆ operator+=() [2/2]

vec3 & operator+= ( float rhs)
inline

◆ operator-=() [1/2]

vec3 & operator-= ( const vec3 & rhs)
inline

◆ operator-=() [2/2]

vec3 & operator-= ( float rhs)
inline

◆ operator/=() [1/2]

vec3 & operator/= ( const vec3 & rhs)
inline

◆ operator/=() [2/2]

vec3 & operator/= ( float rhs)
inline

Friends And Related Symbol Documentation

◆ clamp

vec3 clamp ( const vec3 & x,
const vec3 & minVal,
const vec3 & maxVal )
friend

◆ distance

float distance ( const vec3 & a,
const vec3 & b )
friend

◆ dot

float dot ( const vec3 & a,
const vec3 & b )
friend

◆ length

float length ( const vec3 & a)
friend

◆ max_

vec3 max_ ( const vec3 & a,
const vec3 & b )
friend

◆ min_

vec3 min_ ( const vec3 & a,
const vec3 & b )
friend

◆ mix

vec3 mix ( const vec3 & a,
const vec3 & b,
float t )
friend

◆ normalize

vec3 normalize ( const vec3 & a)
friend

◆ operator!=

bool operator!= ( const vec3 & a,
const vec3 & b )
friend

◆ operator* [1/2]

vec3 operator* ( vec3 lhs,
const vec3 & rhs )
friend

◆ operator* [2/2]

vec3 operator* ( vec3 lhs,
float rhs )
friend

◆ operator+ [1/2]

vec3 operator+ ( vec3 lhs,
const vec3 & rhs )
friend

◆ operator+ [2/2]

vec3 operator+ ( vec3 lhs,
float rhs )
friend

◆ operator- [1/2]

vec3 operator- ( vec3 lhs,
const vec3 & rhs )
friend

◆ operator- [2/2]

vec3 operator- ( vec3 lhs,
float rhs )
friend

◆ operator/ [1/2]

vec3 operator/ ( vec3 lhs,
const vec3 & rhs )
friend

◆ operator/ [2/2]

vec3 operator/ ( vec3 lhs,
float rhs )
friend

◆ operator==

bool operator== ( const vec3 & a,
const vec3 & b )
friend

Member Data Documentation

◆ x

float x

◆ y

float y

◆ z

float z

The documentation for this struct was generated from the following file: