#include <Ultralight/Geometry.h>
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vec3 | operator+ (vec3 lhs, const vec3 &rhs) |
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vec3 | operator- (vec3 lhs, const vec3 &rhs) |
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vec3 | operator* (vec3 lhs, const vec3 &rhs) |
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vec3 | operator/ (vec3 lhs, const vec3 &rhs) |
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vec3 | operator+ (vec3 lhs, float rhs) |
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vec3 | operator- (vec3 lhs, float rhs) |
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vec3 | operator* (vec3 lhs, float rhs) |
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vec3 | operator/ (vec3 lhs, float rhs) |
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bool | operator== (const vec3 &a, const vec3 &b) |
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bool | operator!= (const vec3 &a, const vec3 &b) |
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vec3 | min_ (const vec3 &a, const vec3 &b) |
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vec3 | max_ (const vec3 &a, const vec3 &b) |
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vec3 | clamp (const vec3 &x, const vec3 &minVal, const vec3 &maxVal) |
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vec3 | mix (const vec3 &a, const vec3 &b, float t) |
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float | length (const vec3 &a) |
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float | distance (const vec3 &a, const vec3 &b) |
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vec3 | normalize (const vec3 &a) |
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float | dot (const vec3 &a, const vec3 &b) |
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◆ vec3() [1/3]
◆ vec3() [2/3]
vec3 |
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float | x, |
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float | y, |
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float | z ) |
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◆ vec3() [3/3]
◆ operator*=() [1/2]
◆ operator*=() [2/2]
vec3 & operator*= |
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float | rhs | ) |
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◆ operator+=() [1/2]
◆ operator+=() [2/2]
vec3 & operator+= |
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float | rhs | ) |
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inline |
◆ operator-=() [1/2]
◆ operator-=() [2/2]
vec3 & operator-= |
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float | rhs | ) |
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inline |
◆ operator/=() [1/2]
◆ operator/=() [2/2]
vec3 & operator/= |
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float | rhs | ) |
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inline |
◆ clamp
◆ distance
float distance |
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const vec3 & | a, |
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const vec3 & | b ) |
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friend |
◆ dot
float dot |
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const vec3 & | a, |
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const vec3 & | b ) |
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friend |
◆ length
float length |
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const vec3 & | a | ) |
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friend |
◆ max_
◆ min_
◆ mix
◆ normalize
◆ operator!=
bool operator!= |
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const vec3 & | a, |
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const vec3 & | b ) |
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friend |
◆ operator* [1/2]
◆ operator* [2/2]
◆ operator+ [1/2]
◆ operator+ [2/2]
◆ operator- [1/2]
◆ operator- [2/2]
◆ operator/ [1/2]
◆ operator/ [2/2]
◆ operator==
bool operator== |
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const vec3 & | a, |
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const vec3 & | b ) |
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friend |
The documentation for this struct was generated from the following file: