#include <Ultralight/Geometry.h>
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float | x |
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float | y |
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float | z |
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float | w |
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bool | operator== (const vec4 &a, const vec4 &b) |
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bool | operator!= (const vec4 &a, const vec4 &b) |
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vec4 | operator+ (vec4 lhs, const vec4 &rhs) |
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vec4 | operator- (vec4 lhs, const vec4 &rhs) |
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vec4 | operator* (vec4 lhs, const vec4 &rhs) |
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vec4 | operator/ (vec4 lhs, const vec4 &rhs) |
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vec4 | operator+ (vec4 lhs, float rhs) |
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vec4 | operator- (vec4 lhs, float rhs) |
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vec4 | operator* (vec4 lhs, float rhs) |
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vec4 | operator/ (vec4 lhs, float rhs) |
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vec4 | min_ (const vec4 &a, const vec4 &b) |
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vec4 | max_ (const vec4 &a, const vec4 &b) |
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◆ vec4() [1/4]
◆ vec4() [2/4]
vec4 |
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float | x, |
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float | y, |
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float | z, |
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float | w ) |
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◆ vec4() [3/4]
◆ vec4() [4/4]
vec4 |
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const float | val[4] | ) |
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◆ load()
void load |
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const float * | val | ) |
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◆ operator*=() [1/2]
◆ operator*=() [2/2]
vec4 & operator*= |
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float | rhs | ) |
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◆ operator+=() [1/2]
◆ operator+=() [2/2]
vec4 & operator+= |
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float | rhs | ) |
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◆ operator-=() [1/2]
◆ operator-=() [2/2]
vec4 & operator-= |
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float | rhs | ) |
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◆ operator/=() [1/2]
◆ operator/=() [2/2]
vec4 & operator/= |
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float | rhs | ) |
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◆ store()
void store |
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float * | val | ) |
const |
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◆ max_
◆ min_
◆ operator!=
bool operator!= |
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const vec4 & | a, |
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const vec4 & | b ) |
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◆ operator* [1/2]
◆ operator* [2/2]
◆ operator+ [1/2]
◆ operator+ [2/2]
◆ operator- [1/2]
◆ operator- [2/2]
◆ operator/ [1/2]
◆ operator/ [2/2]
◆ operator==
bool operator== |
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const vec4 & | a, |
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const vec4 & | b ) |
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friend |
The documentation for this struct was generated from the following file: