#define UExport
Definition Exports.h:22
Event representing a change in gamepad axis state (eg, pressing a stick in a certain direction).
Definition GamepadEvent.h:54
uint32_t axis_index
The index of the axis whose value has changed.
Definition GamepadEvent.h:67
uint32_t index
The index of the gamepad, this should match the value previously set in Renderer::SetGamepadDetails.
Definition GamepadEvent.h:60
double value
The new value of the axis.
Definition GamepadEvent.h:74
Event representing a change in gamepad connection state.
Definition GamepadEvent.h:16
Type
The various GamepadEvent types.
Definition GamepadEvent.h:21
@ kType_GamepadDisconnected
This event type should be fired when a gamepad is disconnected.
Definition GamepadEvent.h:34
@ kType_GamepadConnected
This event type should be fired when a gamepad is connected.
Definition GamepadEvent.h:29
uint32_t index
The index of the gamepad, this should match the value previously set in Renderer::SetGamepadDetails.
Definition GamepadEvent.h:46
Type type
The type of this GamepadEvent.
Definition GamepadEvent.h:40
Root namespace for every public Ultralight type, function, and enumeration.