Ultralight C API 1.4.0
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#include <Ultralight/CAPI/CAPI_Defines.h>
Offscreen render target, used when rendering Views via the GPU renderer.
When a View is rendered via the GPU renderer (see ulViewIsAccelerated()), it will be rendered to an offscreen render target (ulViewGetRenderTarget()) that you can display in your application.
This is intended to be used with a custom ULGPUDriver implementation in a game or similar application (ulPlatformSetGPUDriver()).
Public Attributes | |
bool | is_empty |
unsigned int | width |
unsigned int | height |
unsigned int | texture_id |
unsigned int | texture_width |
unsigned int | texture_height |
ULBitmapFormat | texture_format |
ULRect | uv_coords |
unsigned int | render_buffer_id |
unsigned int height |
bool is_empty |
unsigned int render_buffer_id |
ULBitmapFormat texture_format |
unsigned int texture_height |
unsigned int texture_id |
unsigned int texture_width |
ULRect uv_coords |
unsigned int width |