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ULRenderTarget

#include <Ultralight/CAPI/CAPI_Defines.h>

Overview

Offscreen render target, used when rendering Views via the GPU renderer.

When a View is rendered via the GPU renderer (see ulViewIsAccelerated()), it will be rendered to an offscreen render target (ulViewGetRenderTarget()) that you can display in your application.

This is intended to be used with a custom ULGPUDriver implementation in a game or similar application (ulPlatformSetGPUDriver()).

Public Attributes

bool is_empty
 
unsigned int width
 
unsigned int height
 
unsigned int texture_id
 
unsigned int texture_width
 
unsigned int texture_height
 
ULBitmapFormat texture_format
 
ULRect uv_coords
 
unsigned int render_buffer_id
 

Member Data Documentation

◆ height

unsigned int height

◆ is_empty

bool is_empty

◆ render_buffer_id

unsigned int render_buffer_id

◆ texture_format

ULBitmapFormat texture_format

◆ texture_height

unsigned int texture_height

◆ texture_id

unsigned int texture_id

◆ texture_width

unsigned int texture_width

◆ uv_coords

ULRect uv_coords

◆ width

unsigned int width

The documentation for this struct was generated from the following file: