|  | Ultralight C++ API 1.3.0
    | 
#include <Ultralight/GamepadEvent.h>
Event representing a change in gamepad connection state.
| Public Types | |
| enum | Type { kType_GamepadConnected , kType_GamepadDisconnected } | 
| The various GamepadEvent types.  More... | |
| Public Attributes | |
| Type | type | 
| uint32_t | index | 
| The index of the gamepad, this should match the value previously set in Renderer::SetGamepadDetails. | |
The various GamepadEvent types.
| Enumerator | |
|---|---|
| kType_GamepadConnected | This event type should be fired when a gamepad is connected. 
 | 
| kType_GamepadDisconnected | This event type should be fired when a gamepad is disconnected. | 
| uint32_t ultralight::GamepadEvent::index | 
The index of the gamepad, this should match the value previously set in Renderer::SetGamepadDetails.
| Type ultralight::GamepadEvent::type |