Ultralight C++ API 1.3.0
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#include <Ultralight/GamepadEvent.h>
Event representing a change in gamepad connection state.
Public Types | |
enum | Type { kType_GamepadConnected , kType_GamepadDisconnected } |
The various GamepadEvent types. More... | |
Public Attributes | |
Type | type |
uint32_t | index |
The index of the gamepad, this should match the value previously set in Renderer::SetGamepadDetails. | |
The various GamepadEvent types.
Enumerator | |
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kType_GamepadConnected | This event type should be fired when a gamepad is connected.
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kType_GamepadDisconnected | This event type should be fired when a gamepad is disconnected. |
uint32_t ultralight::GamepadEvent::index |
The index of the gamepad, this should match the value previously set in Renderer::SetGamepadDetails.
Type ultralight::GamepadEvent::type |