Ultralight C++ API 1.3.0
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#include <Ultralight/platform/Platform.h>
Global platform singleton, manages user-defined platform handlers and global config.
The library uses the Platform API for most platform-specific operations (eg, file access, clipboard, font loading, GPU access, etc.).
Renderer::Create() | App::Create() | |
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FileSystem | Required | Provided |
FontLoader | Required | Provided |
Clipboard | Optional | Provided |
GPUDriver | Optional | Provided |
Logger | Optional | Provided |
SurfaceFactory | Provided | Provided |
Static Public Member Functions | |
static Platform & | instance () |
Get the Platform singleton. | |
Public Member Functions | |
virtual | ~Platform () |
virtual void | set_config (const Config &config)=0 |
Set the Config. | |
virtual const Config & | config () const =0 |
Get the Config. | |
virtual void | set_logger (Logger *logger)=0 |
Set the Logger (to handle error messages and debug output). | |
virtual Logger * | logger () const =0 |
Get the Logger. | |
virtual void | set_gpu_driver (GPUDriver *gpu_driver)=0 |
Set the GPU Driver (will handle all rendering) | |
virtual GPUDriver * | gpu_driver () const =0 |
Get the GPU Driver. | |
virtual void | set_font_loader (FontLoader *font_loader)=0 |
Set the Font Loader (will be used to map font families to actual fonts) | |
virtual FontLoader * | font_loader () const =0 |
Get the Font Loader. | |
virtual void | set_file_system (FileSystem *file_system)=0 |
Set the File System (will be used for all file system operations) | |
virtual FileSystem * | file_system () const =0 |
Get the File System. | |
virtual void | set_clipboard (Clipboard *clipboard)=0 |
Set the Clipboard (will be used for all clipboard operations) | |
virtual Clipboard * | clipboard () const =0 |
Get the Clipboard. | |
virtual void | set_surface_factory (SurfaceFactory *surface_factory)=0 |
Set the SurfaceFactory. | |
virtual SurfaceFactory * | surface_factory () const =0 |
Get the SurfaceFactory. | |
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virtual |
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pure virtual |
Get the File System.
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pure virtual |
Get the Font Loader.
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pure virtual |
Get the GPU Driver.
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pure virtual |
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pure virtual |
Set the File System (will be used for all file system operations)
file_system | A user-defined FileSystem implementation, ownership remains with the caller. |
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pure virtual |
Set the Font Loader (will be used to map font families to actual fonts)
font_loader | A user-defined FontLoader implementation, ownership remains with the caller. |
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pure virtual |
Set the GPU Driver (will handle all rendering)
gpu_driver | A user-defined GPUDriver implementation, ownership remains with the caller. |
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pure virtual |
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pure virtual |
Set the SurfaceFactory.
This can be used to provide a platform-specific bitmap surface for View to paint into when the CPU renderer is enabled. See View::surface().
surface_factory | A user-defined SurfaceFactory implementation, ownership remains with the caller. |
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pure virtual |
Get the SurfaceFactory.