#include <Ultralight/platform/GPUDriver.h>
RenderBuffer description,.
- Note
- This pragma pack(push, 1) command is important! Vertex layouts should not be padded with any bytes.
- See also
- GPUDriver::CreateRenderBuffer.
◆ has_depth_buffer
bool ultralight::RenderBuffer::has_depth_buffer |
◆ has_stencil_buffer
bool ultralight::RenderBuffer::has_stencil_buffer |
◆ height
uint32_t ultralight::RenderBuffer::height |
◆ texture_id
uint32_t ultralight::RenderBuffer::texture_id |
◆ width
uint32_t ultralight::RenderBuffer::width |
The documentation for this struct was generated from the following file: