Ultralight C++ API 1.3.0
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ultralight::RenderBuffer Struct Reference

#include <Ultralight/platform/GPUDriver.h>

Details

RenderBuffer description,.

Note
This pragma pack(push, 1) command is important! Vertex layouts should not be padded with any bytes.
See also
GPUDriver::CreateRenderBuffer.

Public Attributes

uint32_t texture_id
 
uint32_t width
 
uint32_t height
 
bool has_stencil_buffer
 
bool has_depth_buffer
 

Member Data Documentation

◆ has_depth_buffer

bool ultralight::RenderBuffer::has_depth_buffer

◆ has_stencil_buffer

bool ultralight::RenderBuffer::has_stencil_buffer

◆ height

uint32_t ultralight::RenderBuffer::height

◆ texture_id

uint32_t ultralight::RenderBuffer::texture_id

◆ width

uint32_t ultralight::RenderBuffer::width

The documentation for this struct was generated from the following file: